While we still await the GTA 6 release date, rumors abound that Rockstar’s next open-world crime game may be set in Vice City and feature a female protagonist. Whether GTA 6 will be wild and wacky or sad and mature remains to be seen, but I’m looking forward to the latter. After nearly ten years of crazy GTA Online updates, I want something close to the mood and brutality of GTA 4 and Red Dead Redemption 2, and not the outlandish fun of GTA 5.
GTA 4 was ahead of its time. Grey, rainy and filthy, its version of Liberty City played the perfect host to a form of protagonist and narrative that previous Grand Theft Auto games — the previous game, Full Stop — weren’t brave enough to embrace. Spoiler alert for anyone who hasn’t played it, but the end of GTA 4 finally sees Niko Belik, irreparably traumatized by the Yugoslav Wars, either his cousin, Roman, or his potential love. Ruchi chooses between Kate. If he chooses Roman, Kate is needlessly killed and any chance of a better, happier life for Nico dies with him. If he chooses Kate, it is Roman who is killed, and Kate refuses to ever speak with him again, once again leaving him alone in the world. After all the murders, thefts and bloodshed that would normally elevate a GTA character to the top of the criminal underworld, Nico’s life is worse at the end of GTA 4 than it was at the beginning. This is a bold and unusual rags-to-rags story.
Likewise, Red Dead Redemption 2, which begins its story long after the Van der Linde gang disintegrates. It’s not a story of their rise and fall, or really even their downfall – after the Blackwater massacre and the inherent, ensuing infighting that follows, until we step into Arthur Morgan’s shoes, the gang necessarily ends. They haven’t realized it yet. What follows isn’t so much their downfall, but their decomposition, a slow progression toward death and doom, with only a few slim chances of nominal redemption, most of which you’ll know if you played the original RDR. Yes, don’t work.
The misery and darkness of Red Dead Redemption 2 (name another mainstream game in which your character is dying of consumption) symbiotically amplifies moments of hope and beauty. Arthur and the gang’s conflicts feel so difficult and constant that their brief moments — Jack fishing, Valentine drinking with Lenny — become some of the most authentically enjoyable scenes in gaming. As much as it is a game of real lows, these serve to emphasize and confirm the highs.
It is by comparison that Grand Theft Auto 5 – detailed, expressive, and dedicated to fun as it may be – begins to feel shallow. It’s a game that, especially in its single-player story, almost always operates on the same emotional premise: keep it light, keep it silly, make it big. The oath is taken. There is violence. There are attempts at sarcasm. But the more they yell and argue with each other, the dynamic between Michael, Trevor, and Franklin never really progresses, and Grand Theft Auto 5’s Los Santos feels like a playground, Which is designed to enable experimentation and chaos. Real, real world.
Players expecting the same level of freedom and chaos that GTA: San Andreas offered were left a little sour by GTA 4: there are no jetpacks; You cannot customize your hair or body type; The map is smaller, has fewer weapons and cars, and cannot be upgraded. If it weighs on Rockstar, I think the studio responded to that response the wrong way, doubling down on itself and using GTA 5 to offer something very close to its big, playful sandbox from 2004 – Something almost derived from San Andreas. I think with the time that has passed since the launch of GTA 5, videogame stories and aesthetics have matured enough that Rockstar may be getting its adult voice again for GTA 6. Red Dead Redemption 2 was a huge hit. Everyone loves The Last of Us. There’s also an appetite for authenticity, restraint, and mechanics and stories in open-world games and shooters, which offer more than just inflexible entertainment.
Rockstar has spent the best part of a decade using Grand Theft Auto Online as a crche for wacky ideas and colorful extremes, moving it closer to Minecraft and Fortnite. In turn, the series has been renamed and cheaper – GTA is bigger than ever, but it is now a long way from its origins in the 2000s or even the middle years. , when it was considered only on the edge of the adult. Gambling. If GTA 6 is an attempt by Rockstar to once again flag off and push the content in the game beyond what is expected or ‘safe’, it has to itself, by incorporating a truth and humanity similar to GTA 4 and Red Dead Redemption 2. needs to be justified. , the desire to take the unfiltered fun back from the player in service of a more meaningful experience overall. We’ve got almost ten years since GTA 5, but Grand Theft Auto could still be something else. GTA 6 is your chance to prove that when it comes to maturity and self-seriousness, Rockstar still has guts.
If you want to know more, check out everything we’ve learned so far about the GTA 6 release date, rumors and facts. You might also want to try some of the other best sandbox or best action-adventure games, which are a great way to fill your time as we await more news on the next outing from Rockstar.Get latest news and articles related to gaming only at Gaming Strat.